AI Insights · Timothy · July 2022
Top 5 Waifu Games Performance on Unified Platform in Germany Q2 2022
In Q2 2022, the top 5 Waifu games in Germany showed diverse trends in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal varying performance metrics for these popular apps.
In the second quarter of 2022, the top 5 Waifu games in Germany exhibited varied performance metrics, as per data from Sensor Tower. Here's a closer look at how these games fared on a unified platform (iOS and Android combined).
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. saw a significant peak in weekly revenue, reaching around $78.5K in late May. Weekly downloads showed a modest increase mid-quarter, peaking at approximately 3.4K in the week of May 23. The game maintained a relatively stable user base, with weekly active users fluctuating between 14K and 20K throughout the quarter.
Idle Huntress: Girl's Land, published by BluStar Games Limited, experienced a decline in weekly revenue, starting at roughly $23.8K in late March and dropping to around $8.7K by the end of June. Weekly downloads also saw a dramatic decrease, from 5.8K in late March to just 435 by the end of the quarter. Weekly active users showed a downward trend as well, peaking at 7.2K in early April and decreasing to about 5K by the end of June.
Idle Angels: Goddess' Warfare by MUJOY PTE. LTD. had a relatively stable performance in terms of weekly revenue, with notable peaks of $10.2K and $13.6K in mid-June and late June, respectively. Weekly downloads, however, decreased significantly, from 2.6K in late March to just 529 by the end of June. Weekly active users remained consistent, ranging between 3K to 6K throughout the quarter.
SuperPlanet's Sword Master Story showed fluctuating revenue, peaking at approximately $3.2K in late April before dropping to around $669 by the end of June. Weekly downloads peaked at about 1.9K in early May but fell to 359 by the end of the quarter. The game’s weekly active users saw a surge in late April, with a peak of approximately 2.7K, before gradually declining to just over 1K by the end of June.
Azur Lane from YOSTAR LIMITED had a strong performance in weekly revenue, peaking at around $84.5K in late May. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 960 in late April. The game’s weekly active users ranged between 3.4K and 4K throughout the quarter, maintaining a steady user base.
For more detailed insights and data on these games, visit Sensor Tower.